zookeeper mesh. Use simplygon,
Mesh regionalization and animation regionalization. Use simplygon, http://www.simplygon.com/to improve efficiency.
Do not use system. XML with mono. xml. Reduce the program memory size.
Forwarding light principle, the number of objects in the draw X-ray source is required, so the less the light source, the better.
Set the pixel light value to a fixed value. There is only
negatively charged 30K at the same time in the line, Load balance machine, there are FPS examples, with TCP and RUDP, only with Windows.
Smartfox Server, Http://www.smartfoxserver.com/,Java, available windows/linux, no load Balance, provides multiple monitoring and management interfaces.
Use Raknet to make your own
Unity Engine performance is excellent-Cheung Xin
Mobile superiority
300~2000 Polygon
Skinned Mesh renderer with up to one
Texture t
.
Terrain: Texture number of
Texture format
With PNG,TGA
Do not exceed 1024
It looks like good, you can use 128x128, do not use 256x256
With Mipmap
Control UV range at (0, 1)--can also be more than the original?
Mesh simplifies, with meshlab, but only simplifies the meditation mesh. With Simplygon,
The mesh simplifies, animation simplifies, uses the
format
With PNG,TGA
Do not exceed 1024
It looks like good, you can use 128x128, do not use 256x256
With Mipmap
Control UV range at (0, 1)--can also be more than the original?
Mesh simplifies, with meshlab, but only simplifies the meditation mesh. With Simplygon,
The mesh simplifies, animation simplifies, uses the simplygon,http://www.simplygon.com/, wants th
specific platforms at all.OverdrawOverdraw allows developers to see which objects are drawn at the top of other objects, but in fact they are wasting GPU time. We should reduce the use of overdraw as much as possible. We can use Scene View Control bar (Unity–manual:scene View control bar) to see Overdraw in the scene view.The normal shaded views are as follows:To enable shaded views after Overdraw:Level of Detail (LOD) levels of detailBy using LOD, you can reduce the number of triangles the obj
Control bar to view the overdraw in the scene view Unity-manual:scene.
The normal shaded view is as follows:
To enable shaded views after Overdraw:Level of Detail (LOD) detail levels
By using LOD, you can reduce the number of triangles rendered by objects with the distance between the object and the camera. Unless all the objects are as far away from the camera, we can use LOD to reduce the burden on the hardware. We can add a LOD component and then provide a low precision model for objects awa
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